@TacticalGramma
Michelle Statham is a 57 year old grandmother with three children and two grandchildren. She's been playing video games since the release of Pong & Atari and nearly every gaming platform since. She began streaming full time in 2020 as TacticalGramma and quickly developed worldwide popularity with over a million followers on social media.She hosts content on platforms such as TikTok, Twitch, Twitter, and Instagram and is a partnered content creator on Facebook Gaming. She's a unique influencer in the gaming industry being older than most and female with a passion for first person shooter (FPS) games like Call of Duty. She has created an uplifting and positive social media community where people of all ages and backgrounds are welcomed. TacticalGramma has become an on-line grandmother to people all over the world handing out virtual hugs and positive advice that impacts many who look to her for comfort.
Esports Coordinator, Univ. View Academy
Adrieanne Moliere is a native of New Orleans, Louisiana and has been working with Diverse learners for over 8 years. Adrieanne is the Esports Coordinator for the Louisiana k-12 charter school University View Academy. She co-hosts the esports club where she facilitates competitive, scholastic, and inclusive esports experiences. In her pursuit to develop opportunities for students with disabilities, Adrieanne allows students to incorporate vital executive functioning or life skills into games like Minecraft, Rocket League and League of Legends. As a NASEF fellow she developed content to support students with disabilities and their families to have fun while learning.
Teacher / Scholastic Esports Director, SEsport (Scholastic Esports Research Centre)
Akil O’Connor is a Director at Scholastic Esports Research Center and a Primary School teacher. He has a bachelor’s degree in Business Management and Education. His Esports career in Trinidad and Tobago began in 2003 by being a core member of his Secondary School gaming clan named Federal Intellectual Assassins (F.I.A.) In 2007, he was a part of the Java Internet Café Gaming Team, which was one of the first sponsored Esports teams in Trinidad and Tobago and went on to become the Call of Duty: United Offensive National champions of the same year. From 2009 to 2013, Akil would be part of the Non-Profit Organization ‘Trinigamers’ where he eventually became the Junior Director responsible for Sponsorship relations, Marketing and Website Management. In 2015 to 2016, he took on the role of Esports Team Manager for Delirium Entertainment Center managing 8 Esports athletes, in 3 games. From 2016 to 2019, Akil would be a founding member of Paradigm Electronic Gaming which offered Esports consultancy services along with Event Planning and Organizational Development while working alongside various Esports organizers and events in Trinidad and Tobago. In 2021, Akil was selected to represent his country by the U.S. State Embassy Port of Spain at the International Visitor Leadership Program (IVLP) on Video Games for Steam and Entrepreneurship, where he was given the title of ‘Esports Expert’ for his Esports knowledge. Through the IVLP experience, Akil would be introduced to Scholastic Esports, where he is currently introducing various Scholastic Esports programs to Primary and Secondary schools in Trinidad and Tobago.
Co-Founder of Tripwire Interactive
Semi-retired now but previously co-founder and Vice President at Tripwire Interactive, that was launched in 2005, after winning Nvidia's "$1,000,000 Make Something Unreal" contest. We produced our first title (Red Orchestra: Ostfront 41-45) in 2006, followed by Killing Floor in 2009. Then Red Orchestra 2: Heroes of Stalingrad in 2011 (PC Gamer's Multiplayer Game of the Year) and Rising Storm in 2013 (PC Gamer's Multiplayer Game of the Year, again). Killing Floor 2 released into Steam Early Access in April 2015, announced for PS4 as well. With Killing Floor, we started publishing our own titles, followed by publishing ACE Team's Zeno Clash in 2010, with the latest MSU winner - The Ball - following on - and more to come. Tripwire Interactive was aquired by Embrace Group in August 2022.
FGC Director, ESL Gaming
Alex Jebailey is internationally renowned as America’s most active promoter of fighting games. As the owner and director of CEO Gaming he has built a small rescue event into a multi-event convention organization responsible for some of America’s largest competitive gaming conventions. Jebailey is also known for his work with DreamHack, ESL Gaming, All Elite Wrestling, New Japan Pro Wrestling, The Pokémon Company, Nintendo, Capcom USA, Red Bull, Warner Bros, Microsoft, ESL, Iron Galaxy Studios, Gaming Generations, and an ever growing list of international gaming tournaments and conventions. Experienced Founder with a demonstrated history of working in the entertainment industry. Strong professional skilled in Management, Digital Marketing, Social Media, Online Marketing, and Digital Media.
Director of Secondary Services and Partnerships, Harrisburg University of Science and Technology
I have a background in public education, as a former urban high school mathematics and computer science teacher. I also helped form our school’s video game club and esports teams during my last years of teaching. Then I found my new role at Harrisburg University as the Director of Secondary Services, where I get to continue advocating for dual enrollment and college in the high school student opportunities. I also assist in STEM learning programs and workforce development for high school teens.
Teacher/Esports GM, Hart Career Center
Amy Harris is a mom in her twelfth year of teaching CTE Computer Science, and has been the adult in the room for Hart Career Center’s esports program since its inception in 2015. She is also the board vice-president/treasurer and Smash TO for the Missouri Scholastic Esports Federation, a NASEF Community Leader, and a member of the NAECAD National Advisory Board. Prior to teaching, she worked as an IT Director and Web Developer.
Executive Director, Georgia Game Developers Association
Andrew Greenberg, executive director of the Georgia Game Developers Association, has been making his living as a game developer since 1990. A fellow with the Mythic Imagination Institute, Andrew is also organizer of the Southern Interactive Entertainment and Games Expo (SIEGE). He chairs the DeKalb Entertainment Commission and serves on the board of the Georgia Film, Music and Digital Entertainment Office. Best known for designing computer games and roleplaying games, Andrew co-created the “Fading Suns” roleplaying and computer games and was the original developer of White Wolf’s “Vampire: The Masquerade.” He has also worked on products with other roleplaying game companies, including “Star Trek Next Generation” and “Deep Space Nine.” His computer game credits include Dracula Unleashed, Star Trek: Starfleet Academy, Emperor of the Fading Suns, Warhammer 40K: Final Liberation, Merchant Prince II, Mall Tycoon, Dungeon Crawlers, Dungeon Lords, The Virtual World of Kaneva, Railroad Tycoon Mobile and the Global Agenda MMO. More info can be found at www.andrewgreenberg.com
Marketing Specialist, NASEF
Angie Batth is a Marketing Specialist at NASEF working to bring Scholastic Esports to students all across the globe. Angie has worked with NASEF for over 3 years, but also has staffed esports tournaments, hosted panels, worked at the UCI Esports Arena, and managed a Collegiate Overwatch team. Angie has a strong background in the realm of esports and social media marketing.
Founder & CEO, Futurus
Annie Eaton is an immersive content producer, specializing in engaging and interactive virtual reality and augmented reality experiences. She currently serves as the CEO of Futurus, an Atlanta-based software development company. As a Georgia Tech graduate, she stays involved in the Atlanta technology community, managing XR Atlanta, a community organization that now boasts over 1,500 members. Annie is also involved with Women in XR Atlanta, Women in Technology (WIT), and The Academy of International Extended Reality (AIXR). She has been recognized by various organizations for her work in tech, including Women in Technology (Woman of the Year Award), Women in IT (Rising Star Award), and Technology Association of Georgia (Young Professionals’ Technologist of the Year Award). Her projects have won recognition from Fast Company in their Innovation by Design award series. Annie has vast public speaking experience, having been invited as a speaker for conferences, podcasts, educational institutions, and corporate events to share her love and knowledge of immersive technology.
Marketing Specialist, NASEF
Ansley Partosa is an enthusiastic advocate for esports and education. She uses her experience in digital marketing and social media management as NASEF’s Marketing Specialist to reach a wide audience in the scholastic esports community. Through her work in the Greater Gaming Society of San Antonio, TX she has hosted various esports tournaments, charity esports tournaments, and community gaming events.
Senior Industry Engagement Manager, Georgia Department of Economic Development
Asante Bradford is a dedicated professional working for the Georgia Center of Innovation (COI), the forefront of business transformation and growth for the State of Georgia. With a strong background in Creative Media, Asante brings technical industry expertise to foster research collaborations and form strategic business partnerships, enabling the entertainment industries in Georgia to connect, compete, and thrive. A pioneering figure in digital entertainment and technology, Asante has dedicated his career to advancing Georgia's position as a hub for innovation. As the Digital Entertainment Project Manager at the Georgia Department of Economic Development, Bradford has been instrumental in attracting and nurturing cutting-edge projects in gaming, film, and interactive media, helping to shape the state's technological landscape. In addition, Asante plays a crucial role in educating potential prospects about the Georgia Entertainment Industry Incentives Act, providing valuable information to support and promote the growth of the Georgia entertainment industry. If you have any questions or would like to explore opportunities in the digital entertainment sector in Georgia, don't hesitate to reach out. Together, let's create a thriving future for the entertainment industry in our state!
Supervisor, Forsyth County Parks & Rec
Ashlea Porri currently is the Recreation Supervisor with Forsyth County Parks and Recreation at the Old Atlanta Recreation Center which currently houses one of the few Esports Arenas within the parks and recreation agencies in Georgia. She is a Certified Parks and Recreation Professional and sits on the Marketing and Visibility Committee as a Recreation Programming representative with the Georgia Recreation and Parks Association (GRPA). Ashlea holds a Bachelor’s Degree in Sports Management from Kennesaw State University. Before starting with Forsyth County, she worked in the private club industry for 8 years at the Atlanta Athletic Club running fitness and aquatics programs and was a competitive swim coach for 6 years. Her roots are truly in recreation as she worked through high school and college for Cobb County and with KSU’s recreation department.
Executive Director of Arts, Media, and Entertainment Institute
Ashley Adams began working in California arts education over 20 years ago and has spent her professional career supporting high-quality arts instruction for all students. As the Founding Executive Director of the AME Institute non-profit organization, Ashley is committed to supporting AME teachers and administrators through professional learning experiences that are relevant, engaging, meaningful, and transformative. Ashley's career began in the educational departments of the Old Globe Theatre and Pasadena Playhouse, and she later taught high school theatre in the San Dieguito Union High School District in San Diego. She was a founding staff member at Canyon Crest Academy and its first Envision Director. Ashley's consulting work has encompassed strategic planning and curriculum support for various schools and districts throughout California including Rancho Santa Fe, Vista Unified, and Oakland School for the Arts. Ashley holds a BA in English and Theatre from Middlebury College and an MA in Curriculum and Instruction from the University of Denver’s Morgridge College of Education.
Executive Producer, Skillshot Media
Veteran esports producer/director for live events and online broadcast. Working with a multitude of streamers, influences and esports professional players creating a unique and entertaining story-line. Several years of experience dealing with crewing, talent, budgets, pre and post production pieces for small and large quality broadcasts both on live stream and network television. Served as the Showrunner for the inaugural Rogue Company Invitational hosted in our facility this past January along with Executive Produced and Managed the production for the first pro wresting event, "Zicky Dice's Outlandish Paradise" for Twitch. Coordinated and Produced three Live broadcast for Brawlhalla a Ubisoft licensed studio 2 exclusive HP Omen Oasis Championships and 1 World Championship, Executive Produced and Coordinated both a live to tape and post production project along side Warner Media executing four one hour segment shows in a single day with 16 remote feeds all over the United States Produced, Directed, or TD'ed: Brawlhalla Midseason Invitational (10-12); June Microsoft Atlanta HQ Grand Opening (May 3, 2022); Collegiate Esports Commissioner's Cup (May 4-6, 2022); Zicky Dice Trouble in Paradise (April 1, 2022); Cxmmunity Doordash Rocket League Showcase (March 30, 2022); Brawlhalla HP Omen Invitational (February 27-28, 2022); Rogue Company Invitational (January 4-5, 2022); Zicky Dice Outlandish Paradise (January 15, 2022); BR Gaming Nintendo Switch Winter Challenge (December 6, 2021); Brawlhalla Finals (November 13-14, 2021); HSEL Homeroom Fall Season (October-December, 2021) Brawlhalla Invitational (September 18, 2021); Queens Dar Alliance Showcase (June 22, 2021); NACE Spring Championship (April 23-24, 2021); Madden Showcase (January 13, 2021); (HyperX Showdown: Knockout (June 5, 2019); Triple Crown Royale (June 22, 2019); PlayTime with KittyPlays (June 21, 2019); NHL World Gaming Championship (June 18, 2019); Allied Esports R6 Minor for Ubisoft (June 7-9, 2019); DragonBall Legends Showdown (May 21-23, 2019).
Student
I’m a student at Cannon School and a leader in the Cannon School Esports program, as well as a key member of the Collective Esports Company (CEC). Over the past three years, I’ve helped organize tournaments, run events, and work with sponsors through the Business of Esports program. My experience both on stage and behind the scenes has given me a strong foundation in event management, communication, and the business side of the esports industry.
VP, Corrupted Media Productions
Collaborative and team-oriented game developer with experience in game design, development, programming, graphics, audio and integration, and project management. Experience using modern tools including Unity and Unreal Engine for 2D, 3D, AR, and VR experiences. Tackled many individual and team development projects while playing many different roles as a developer, designer, and producer. Graduated from Kennesaw State University and has completed a Bachelor of Science in Computer Game Design and Development along with a minor in Computer Science and a minor in Software Engineering in 2021.
Coaching Director, NASEF
Bethany Pyles (she/her) (ign: indyburgh) lives in Los Angeles, CA and holds a B.A in anthropology. Bethany is the Collegiate Engagement Lead for the*GameHERs and the Director of Business Development at Gamerabble. She was previsouly the Director of Coaching for the North America Scholastic Esports Federation Bethany and the Head of Coaching for Cloud9's Training Grounds. Bethany also co-developed and facilitated the Esports Teacher Academy with Microsoft using Minecraft Education Edition as well as the NASEF Coaching Course. Bethany is an avid gamer and competes casually in Overwatch, Apex Legends and other FPS titles. She has a passion for play and learning that stems from personal experiences and a rich mentorship from notable researchers and professors at the University of California Irvine and Connected Camps.
Director of Game Design, Warner Bros
I am a creative and technical game designer and studio director. While I specialize in kid’s & multiplayer games, I have a variety of experience in game genres and demographics. I have been making games since 1998, in a range of roles such as: artist, programmer, designer, and director. I have extensive experience directing internal studios as well as external teams I love being involved in the game development community as an organizer, teacher, and lecturer.
Education Strategist
Bradford Harris serves as the public sector Educator Strategist for SHI. His role empowers him to design STEM, digital learning spaces, and academic/scholastic esports for grades K12 and higher education. He also provides professional development, curriculum design, and training for successful implementation for all three categories as well. He is deeply passionate about education and learning on a consistent basis. His passion for game-based learning and gamification for students, teachers, and administrators has developed into esports in schools. Bradford’s primary focus in scholastic/academic esports is aligning curriculum or learning strategies from the esports industry to educational or academic state/national. He also wants to promote diversity, equity, and inclusion to all students, especially students of color in the esports ecosystem. He is currently pursuing his doctoral degree in instructional systems designs and technology at Sam Houston State University. He also serves as the Director of Learning for the nonprofit organization TEXSEF; Texas Scholastic Esports Federation and is a Community Leader for NASEF, North America Scholastic Esports Federation. You can follow him on Twitter @edtechtinker.
Executive Director, CMII
Sr. Management exec. with broad experience in all aspects of film and television production and post production. Direct business experience with Studios, production companies, broadcast networks, independent motion picture companies. Have an active interest in AR, VR, and MR as it relates the integration of media and entertainment.
President, Cleverlike Studios, Inc
Mr. Dickman has assembled a team of innovative educators and game designers to produce some of the world’s most engaging educational content in popular video games. The team specializes in Minecraft, Fortnite Creative, Unreal Editor for Fortnite(UEFN), Unreal Engine and other Interactive 3D titles. They are Minecraft Global Training Partners specializing in helping educators use Minecraft to teach coding, cybersecurity, and esports. They are also Epic Games partners offering professional development for educators looking to leverage video game platforms in the classroom. Learn more at www.cleverlike.com.
Lead CS Program Specialist, Georgia DOE
Bryan Cox is the Lead Computer Science Program Specialist at the Georgia DOE. At the GaDOE, Bryan is responsible for broadening participation in Computer Science educational experiences in Georgia and building Computer Science into a K-12 discipline. He develops and offers training opportunities and other supports for Computer Science teachers and organizes the state Department of Education’s Computer Science Advisory Council. He is a backbone member of the CS4GA collective and serves on several advisory committees for CS initiatives around the state. Prior to working for the GaDOE, Bryan spent 8 years as a High School STEM teacher, teaching math, computer science, and engineering courses, mostly within the Career, Technical, and Agricultural Education department. He is currently pursuing a PhD in Instructional Technology from Georgia State University with a research focus in online learning and computational thinking. He also received an M.A.T. in mathematics from GSU and a B.S. in Computer Information Systems from Florida A & M University. He has spent time working as a network designer, computer technician, and an after-school and summer youth programs coordinator.
Partner & Head of Revenue, Rally cry
Ceo has been a leader in the sports world for over two decades. As the founder of GCN (Gaming Community Network) and CayRay Group, an award winning advertising agency, Ceo brings visionary leadership with extensive experience developing, launching, and managing award winning companies in the sports marketing, advertising, gaming and esports space. He has launched and led national and regional cable sports networks as well as world class sports media companies including the UFC, Fox Sports, and Learfield Sports. He is currently a partner in Rally Cry and oversees business development and revenue.
Director of Sponsorship Sales, Twitch
Experienced award-winning sports/entertainment business exec and published best-selling author with 13+ years experience and expertise helping Fortune 500 Companies in: multi-channel sponsorships, experiential marketing, digital advertising, public relations, research and insights, premium hospitality, viral marketing, NIL/influencer marketing, Web3/Metaverse activations, and digital AR integrations. Unique blend of analytic/data-driven and creative/innovative approach to marketing and advertising that is rooted in delivering measurable results for customers. Advertising Industry Awards for Client Work Include: Cannes Lion, CLIO, Shorty, Webby, Effie, and Tempest. Experienced public speaker and presenter at national and international conferences Dale Carnegie Course Graduate: Human Relations and Communications Contact me at chad.deluca@twitch.tv Follow me on Twitter and Threads @chad_deluca for updates on sports and gaming business.
Artist, Entertainer, Entrepreneur, and Chairman of The Ludacris Foundation
Founded in 2001 by multi-platinum selling, GRAMMY® award winning artist, entrepreneur and actor, Chris “Ludacris” Bridges, The Ludacris Foundation (TLF) is our platform to serve youth and families in our communities. We inspire urban youth to live their dreams and envision new possibilities for their lives through experiences we create through our programs and partnerships. We work with celebrities, artists and non-profit organizations in major cities across the country to showcase leadership and examples of success. Our relationships with inner city schools, Boys & Girls Clubs and business, community, religious and government leaders help us provide resources, experiences and tools to help youth live their dreams.
Founder, Gamerabble Esports Coaching
Christopher Matthews is a serial entrepreneur who has never met an animal he didn't like. His son, is the best thing that ever happened to him and Chris doesn't take his position as #1 Dad in the household for granted. Chris's passion for entrepreneurship and gaming led him to co-found Gamerabble with Cecile Matthews, where they are on a mission to help gamers improve easier than ever before.
Chief Marketing Officer, NASEF
Claire LaBeaux is the Chief Marketing Officer for NASEF, the North America Scholastic Esports Federation. Claire amplifies the work of educators who leverage esports for combined play and meaningful learning. She also helps parents, administrators, and the esports industry understand the benefits of scholastic esports. She works with colleges, corporations, and other organizations to develop partnerships which benefit the K-12 youth who participate in NASEF. Claire is a communicator and strategist with 20+ years of experience helping non-profits reach their goals by driving involvement and support. Her work spans STEM education and youth leadership organizations including NASEF, SciStarter, Science Buddies, STEM Learning Ecosystems, US Army Educational Outreach Program, and Chief Science Officers. She sits on the board of The Alliance, a non-profit that serves vulnerable youth and families, and she volunteers for other youth-serving organizations including Fostering Success & Significance and Powerhouse Ministries. Claire lives in California with her husband; her daughter is an Interior Designer and her son is working on a degree in Aerospace Engineering.
General Manager, Georgia Esports League
Since 2018, Cooper Fiscus-van Rossum has been dedicated to expanding and enriching the experience of scholastic esports coaches and players competing both in Georgia and national leagues. After 7+ years as a strategic marketer and graphic designer working with companies in the Travel, Education, Tech, and Real Estate industries, he took a call to spearhead a scholastic esports program during the inaugural year of varsity high school esports in Georgia. During his time as head coach for The Mount Vernon School League of Legends and Rocket League program, Mr. Fiscus-van Rossum produced and hosted the 2020 State Championship (League of Legends/Rocket League) in collaboration with PlayVS and the Georgia High School Association. Since then, Mr. Fiscus-van Rossum has gone on to co-found a national professional organization for High School and Collegiate esports coaches (that specializes in coach education and community league operations), founded a non-profit that provides grants for underfunded scholastic programs, produced and cast live-streamed esports state championships and playoff matches for national titles, worked with Cloud9 Training Grounds on a Scholastics Training Beta Program, became a board member of the Georgia Scholastic Esports Foundation (GSEF), worked with Skillshot and Velan Studios to continue furthering the development of scholastic esports in Georgia, joined the Georgia Film Academy to teach esports centric courses, and most recently been named the Commissioner of the Georgia Esports League.
Freelance Photographer/Videographer, Audio Technician, Computer Hardware Specialist, and Esports Enthusiast, with strong technical knowledge, a hard-working attitude, and great aptitude in all areas. My objective is to use my various talents and knowledge in Sound Engineering, Esports, Live production, Commercial Photography & Videography in producing high quality content.
Director of Esports, Founder, The Esports Skills Academy
raig “Pro Skills” Skilling is an award winning college educator, event producer, consultant and keynote speaker on all things tech, innovation, sports, entertainment, Esports, Web 3 and entrepreneurship. He is the founder of the Influencer Brand , LLC an entertainment & event consulting company who launched the Esports Pro Skills Academy as a means to more minority representation in the gaming industry. Skilling is the co-founder of BITE-CON (The Black Innovation, Technology & Entertainment) Conference which has highlighted minorities impacting the Fintech, Web 3 and digital societal shift. As an education and entertainment industry influencer Craig continues to consult on projects alongside institutions, governments, tourism boards and businesses who are ready to implement innovative programming while embracing industry best practice. Craig is driven by the success of ALL who are doing amazing things; especially those who have sat in his classroom, attended a workshop, presentation or event. He is a proud family man who advocates for diversity, equity and inclusion for youth, teens and young adults through various mentorship programs while completing his doctoral dissertation at Saint Thomas University.
Director, DreamHack
As the President of Latinx in Gaming, I am responsible for running the award-winning non-profit organization that aims to empower and support Latinx professionals and gamers in the gaming industry. With over a decade in the gaming industry and 8 years in events, I have developed and executed successful event marketing strategies, campaigns, and partnerships that have grown my companies, clients & brands. I have also leveraged my skills and expertise in social networking, social media marketing, Facebook, event planning and management, live broadcasting to deliver high-quality and engaging experiences for our partners. Some of the notable partners I have worked with include Twitch, Redbull, Team Liquid, Urban Decay, Niantic, Disney, & more. I have served on the board for the International Game Developer's Association, SunSpear Games, Feminist Frequency, Games and Online Harassment Hotline, and for the Esports Awards.
Executive Director, Texsef.org
Danielle is a recovering middle school teacher from Dallas, Texas. She is also a co-found and current Executive Director of the Texas Scholastic Esports Federation, a teacher-run, nonprofit esports organization serving Texas schools. As a Certified Google Innovator and Tech Coach, Danielle is working to bring Esports to K12 schools that focus on equity, inclusion, and citizenship. Danielle is passionate about designing equitable educational systems. She is a Certified Google Innovator and Coach working to bring Esports to K12 schools. Danielle wants to help schools design esports programs that focus on equity, inclusion, and citizenship. Danielle is a former host of the Esports Edu stream and podcast. She was featured in the October 2018 issue of Education Weekly and presented at ISTE in 2018 and 2019. Before teaching CTE courses, she was a digital learning coach, taught 6th grade World Cultures, 9th grade World Geography, and 11th grade U.S. History. Over her 15-year career. Danielle has a BA in journalism from Baylor University and an M.Ed. in Special Education from Texas Tech University.
Manager, Esports in Education, CDW
A technologist, analyst, & strategist at heart, one of my true passions is helping broker technological solutions to help students, staff, & faculty across the globe engage more fully in the power of education. I also hold a long-standing love of the way gaming can connect communities & generations. I see & live the incredible value in connecting the gaming community with career & educational opportunities.
Director of Esports, Florida Institute of Technology
Danielle Sirekis is the Director of Esports at Florida Institute of Technology. At her former institution she built the varsity program from the ground up, focusing on creating an inclusive community space with high level competition. currently the program fields nearly 50 athletes competing across 8 titles. A graduate from Oakland University, Danielle started her career in the healthcare industry, which allows her to bring a unique and wellness focused perspective to the esports industry. She’s known for her dynamic leadership and proudly serves as a voice for underrepresented communities throughout the esports space. Danielle is a first generation collegiate graduate, and found a lot of success as a triathlete. She is driven to shifting the perception of esports athletes, and often taps into her own experiences to lead this charge. She is active in NACE - the National Association of Collegiate Esports. After serving a year on the Enforcement Eligibility Committee, and was voted to serve on the organization’s Board of Directors. Danielle served as one of the pioneers that helped bring esports to the athletic conference. As the team enters its second season of competitive play, Danielle is introducing a path-to-industry structure to provide career building opportunities to current students.
Co-Founder and CEO, Esposure
Danny Martin started making his mark on the esportsindustry during his time as a University of Texas at San Antonio (UTSA) student athlete studying small business management and entrepreneurship. His first gig in gaming involvedre pairing gaming equipment for his classmates with the knowledge and skill he’d gained in the infancy of esports. It wasn’t long before he recognized the financial opportunity available in organizing large-scale esports tournaments. Having built a database of gamers through friends and contacts on campus, Danny started hosting tournaments, and his first esports business, Geekletes,was born. After leaving UTSA, Danny’s career and interest in esports continued to grow. By 2015, he co-founded and self-funded his own esports organization by turning his 2,000-square-foot Downtown Dallas loft into a gaming esports arena.Today, Danny is the Co-Founder and CEO of Esposure, a global esports technology company witha proprietary Education to Entertainment (E2E) ecosystem focused on developing the next generationof esports professionals and competitive gamers. Entrepreneurship is in Danny’s DNA. His uncles ownedand managed a landscaping company, and Danny worked for them while he was in high school.Watching them operate their own business solidified Danny’s interest in being an entrepreneur.Those memories, paired with his interest in providing value to the community, have encouraged Danny to push forward in his entrepreneurial journey. In addition to mentors like his family members, professors and tech industry experts, Danny credits his ability to persevere to his days running trackin his hometown of Lancaster, Texas throughout high school and at UTSA. “Building a business is likea marathon. There are constant ups and downs, but you have to understand goal-setting, paceand milestones. You have to have the energy to keep pushing forward – enough energy to be betterthan your competitors.” He’s still on a fast track today, determined to engageand empower 20,000 students and young adults with STEM esports education and career explorationby 2025. His passion for helping others has allowed him to speak to more than 5,000 students,parents and esports enthusiasts at more than 35 events. So far, more than 250 students havecompleted the MasterClass, Esposure’s 1STEM.org Accredited course covering core principles in management, marketing, production, technology, and competition. Under Danny’s leadership as CEO, Esposure has madesignificant strides and is seeing steady growth. The company has earned over $3 million inrevenue and has grown to over 30 employees. Danny has personally mentored 14 interns and recentlybolstered the company’s capabilities in areas such as technology, production services anddesign through strategic hiring. Beyond his work with Esposure, Danny remains committed to the community, serving on the boards of Big Brothers Big Sisters Lone Star and the EsportsTrade Association. In addition, Danny began lending his expertise to a new Esports Business Managementcourse at Southern Methodist University (SMU) in Dallas in 2021, contributing curriculumfocused on esports team organization, management and recruitment.
Greenberg Traurig, Co-Chair of the Video Games and Esports Practice Group
David I. Schulman is Co-Chair of the Video Games and Esports Practice Group and a senior attorney in the firm’s Technology, Media & Telecommunications Practice. David’s practice encompasses a wide array of corporate legal services, and includes representation of publicly and privately held businesses, entrepreneurs, venture capitalists and lenders in all aspects of their commercial transactions. David has wide-ranging experience in structuring and negotiating complex technology, eCommerce and telecommunications transactions, outsourcing transactions, mergers and acquisitions, venture capital financings, private equity investments, strategic alliances, and joint ventures. David also advises clients on general business law matters, including entity formation, corporate governance, capitalization issues, equity compensation strategies, employment matters, and customer and vendor contracts.
SVP Esports, EEG
David Williams is a seasoned esports professional with over a decade of experience in the competitive gaming industry. His background spans various roles in business development, product design, tournament & league management, broadcast production, casting, coaching, team ownership, and professional gaming. Currently serving as the SVP of Esports at Esports Entertainment Group, David oversees ggCircuit, a full-service provider of software and hardware solutions for schools and retail gaming venues.
Principal, Esport Supply
Derrek has more than 15 years of experience in a diverse set of positions working for both Fortune 500 companies and startups. Derrek held leadership roles at Nexmo (acquired by Vonage), Corvisa (acquired by ShoreTel), cofounder of SocialVolt, CenturyLink (formerly Embarq) and Sprint, where he developed a passion for sales, marketing and technology. In these roles, Derrek was responsible for developing and achieving strategic business objectives for each corporation.
National Esports Manager, CDW-G
Doug is a passionate educator, leader, designer, writer, and speaker. He currently serves as National Esports Manager at CDW Education, a Fortune 500 IT Solutions company. Doug focuses on acting as a connecting point between people, ideas, and solutions. On his education journey, he has served in both urban and suburban school districts as a teacher, administrator, district instructional tech leader, state edtech organization leader, and at CDW as an education strategist. You can find his work in EdTech Magazine, Edutopia, ASCD, Tech and Learning, eSchool News, or his web series and podcast, Focus on K-12: EdTech and the Education Experience.
GamesThatWork
Jacobson learned game design in the golden age of the videogame arcade. After work in LA, NY and DC, he came to Atlanta to build a game studio for Ted Turner. In 2001, Jacobson pivoted from entertainment to learning. He founded GamesThatWork - dedicated to games that shape real-world behavior. In these games, kindergarteners brush their teeth, CIA agents avoid psychological traps, entrepreneurs build markets, Army captains influence society, aerospace engineers avoid screw-ups, travelers hear voices in tribal lands. The US Education Department, the ESA, the National Academy of Medicine, and many others have honored his games. His full-scale arcade game: Mike Builds a Shelter is in the permanent collection of the Museum of Modern Art, where it is now playable by 2 million visitors a year.. Jacobson's secret sauce is a lust for turning new technologies into new player experiences. In recent years, he's been exploring the potential of AI in game making and game play. He has led lively AI/Game workshops in the US, Canada and Ireland. See dov.jacobson.net
Executive Director of Health, Piedmont
Forward-thinking Innovation Leader with extensive management expertise in medical devices, medical device Start-Ups, Innovation incubators, Healthcare and Hospital management, Business Development, Strategic Planning, Clinical Development and Medical Affairs. Recognized for: • Achieving device registration with FDA and EMA • Spearheading early innovation and device development • Identifying and advising on investment opportunities within biotechnology • Negotiating the healthcare hospital matrices • Identifying partnerships between hospitals and vendors in the biotech space • Advocating for patient health via legislative and collegial support, communicating science effective to various publics, and gaining industry acceptance • Leading the Office of Innovation • Instituting Feasibility program • Creating and Leading an Imaging Core Lab • Formulating all Core Lab financial bids • Reviewing NDAs • Providing Growth and Strategic Trajectory to all research disciplines • Leading robust clinical development programs to innovate scientific platforms and create novel compounds and devices • Developing Strategic Analyses • Instituting initiatives to gain and increase physician/association support • Creating commercialization and licensing strategies including brand positioning, product scaling, and risk mitigation • Vetting new inventions • Chairing the CEC (Clinical Endpoints Committees) • Authoring IP (Intellectual Property) Policies • Lecturing and serving on panels for Innovation/Biotech/Healthcare • Expanding indications via Phase IV trials, Investigator Initiated Studies, and Healthcare • Leading robust medical affairs, clinical, and commercial programs to create scientific platforms, support novel compounds and devices, and develop and execute brand strategies • Building trust, collaboration, and sustaining relationships with Inventors, Investors, Medical colleagues, Regulatory, and Legal to enhance company’s scientific reputation and support Sponsor’s goals
Executive Director of Esports, Syracuse University
Dr. Joey Gawrysiak is the Executive Director of Esports at Syracuse University. A former competitive gamer in college, Dr. G started the esports competitive teams in 2018 at Shenandoah University. He wrote one of the first esports curricula in the world with academic programs and certifications across the field of esports at the undergraduate and graduate levels of study. In 2019, Gawrysiak co-founded EDGE consulting with two partners to consult professional and academic entities on a variety of esports implementation strategies. He currently serves as the Chair of the Board of Directors for the National Association of Collegiate Esports (NACE) as well as the Board of Advisors for the North American Scholastic Esports Federation, while also being named the NACE Program Director of the year in 2021 and NACE Hero in 2022. Gawrysiak has written several articles and book chapters on esports as well as providing professional development for students working in event management, broadcast production, and social media marketing.
Student Support Specialist, Forsyth County
Lisa Share, Ph.D., is a Student Support Specialist in Forsyth County. Previously, she has been a teacher, administer, and university director. Dr. Share has created a middle school eteam at two middle schools within the district, and supports students and teachers will implementing a program. Her goal is to help students become positive gamers and role models for other students. At the university, she created a game based live simulations for student teachers.
CEO/Managing Consultant, VAZA Consulting
Dustin Pyles stands at the helm of VAZA Consulting as its CEO/ Managing Consultant, where his expertise in education policy and strategic grant acquisition has led to the procurement of nearly $700 million total in funding to date. His acumen in cultivating partnerships is pivotal in advancing STEM education, as well as spearheading other cutting-edge workforce initiatives through adept policy and funding advocacy. Established as a 'Dot Connector,' Pyles excels in orchestrating collaborations that not only elevate scholastic esports but also integrate it with STEM curricula, thereby equipping both young people and adults with the critical, in-demand workforce competencies required to be competitive for tomorrow’s job market. At the summit, Pyles is poised to impart valuable strategic insights to enhance the educational impact of esports and to share best practices for securing strategic funding, grants, and investments that are fundamental to nurturing innovative projects and initiatives.
AI Strategist and Applied Researcher
Dylan Goldblatt leads AI strategy at Kennesaw State University and works with large language models to support academic R&D. Before his current role, Dylan worked as a foundation models researcher supported by Microsoft and OpenAI. He is an applied researcher who builds software, 3D worlds, and moving images. He is currently developing a recommendation system to interpret player feelings to support the discovery of emotionally resonant content. Dylan experiments with AR and VR on Apple Vision Pro, is developing prototypes with gaussian splatting at KSU. He is a lifelong academic who earned a PhD from the University of Virginia. His areas of expertise include cognitive linguistics, language models, and human-computer interfaces. Previously, Dylan presented his work on interactive digital narrative at MIT. Nowadays he spends most of his time developing projects that change how people create, share, and develop ideas. His favorite games include Perfect Dark, Splatoon, Super Meat Boy, Red Alert, Gone Home, and Super Mario Sunshine.
Director of Production Operations, Skillshot
An accomplished and proven broadcast and Esports production professional that is skilled in managing people and planning. Oversee the production workflow and manage communication with an extensive understanding of broadcasting. Covers event operations logistics including line technical directing and camera operations. Holds a Bachelor’s Degree in Business Administration. Acknowledged for bringing cross-functional teams together to achieve a common goal.
President, FaZe Esports
Anderson, who joined FaZe Clan in 2016 and rose from Head of Esports to President, has been instrumental in expanding the organization's competitive presence across a multitude of titles, including Call of Duty, Counter-Strike, and Rainbow Six Siege. His leadership has been crucial in establishing FaZe Clan as one of the world's premier esports and entertainment organizations, while fostering partnerships with global brands such as Nissan and SteelSeries.
Curriculum Developer, Cleverlike Studios, Inc
Erik Leitner is an Education Content Producer at Cleverlike Studios, dedicated to creating engaging and educational content and experiences inside popular video games. For twenty years, Mr. Leitner worked for Broward County Public Schools serving as a district-level STEM and Computer Science Instructional Facilitator, school-based Science educator, Science coach, and STEM coach certified in K-6 education, Tech & Engineering, Middle Grades Science, and K-12 Computer Science. He is currently serving as Vice President of Sunshine State Esports League while continuing to focus on national and global Minecraft program development with NASEF.
Esports Coordinator, Kennesaw State University
I'm the Commissioner of the Georgia Esports League, a college ambassador for Ghost Gaming, and the Esports Coordinator at Kennesaw State University. At KSU I spearhead and cultivate a dynamic environment for competitive gaming, ensuring our programs not only thrive but also set benchmarks in the collegiate esports landscape. While my passion for esports is evident in the successes of our teams, I'm also deeply intrigued by the world of cybersecurity. I'm currently immersing myself in the latest techniques and strategies in the cyber realm, with aspirations to transition into a role as a Cyber Security Analyst. I believe that my unique blend of esports coordination and an understanding of cyber systems provides a distinctive perspective, combining fast-paced decision-making skills with meticulous attention to digital detail.
Commissioner, eMLS Major League Soccer
Executive and thought leader within the sports, esports, media, and entertainment industry. Possess both strategic creativity and operational expertise, with the ability to sit with key leadership in a boardroom brainstorming session and also bring the idea to life shortly thereafter. Recently named to Front Office Sports' Rising 25 Class of 2020. Skilled in project management, strategic planning, innovation, marketing, communications, sales, business development, hiring, training, staff oversight, process evaluation, and system improvement.
Co-President of Maroon Tiger Gaming at Morehouse College | Ghost Gaming Ambassador
Ezra Jenkins Is a passionate gamer with a strong focus on mental health, through Maroon Tiger Gaming, he wishes to provide students with professional development, competitive and casual activations, and valuable industry experiences. In the future he plans to provide these opportunities for ecosystems outside of Morehouse.
Motion Graphics Animator & Compositor
I'm Ezra, and I'm an animator and compositor from Atlanta, Georgia. I've worked with a number of corporations, organizations, and individual clients from a variety of industries, including Crayola, Marriott, the Discovery Channel, Eclipse Gaming Systems, ASIFA-South, RE:IMAGINE, The Center for Puppetry Arts, Emory’s Science Gallery Atlanta, and more. I’m always looking for the next challenge! The body of my work is in designing nuanced and effective ways to communicate unique ideas for nuanced audiences. I pride myself in being a forward-thinking designer and communicator; my goal is to explore the best ways to frame complex information to be easily understandable, appealing, and engaging to any given person. I’m also a storyteller at heart, and I have a passion for elevating any given creative project into an art piece that leaves a lasting personal impression.
Professor, University of Georgia
Bio: Sun Joo (Grace) Ahn (Ph.D., Stanford University) is a Professor at the Grady College of Journalism and Mass Communication, University of Georgia. She is the founding director of the Center for Advanced Computer-Human Ecosystems (CACHE; https://www.ugavr.com) and most recently served as co-editor-in-chief of Media Psychology. She has spent two decades investigating how immersive technologies such as virtual and augmented reality, wearables, sensors, and AI embodied agents can transform traditional rules of communication and social interactions. Under Dr. Ahn's leadership, the CACHE center has gained global recognition as a research powerhouse and thought leader in human-computer and human-machine interactions, producing timely and critical knowledge on how virtual experiences in extended and blended realities shape the way that people think, feel, and behave. Her work has received over $12 million in funding from the National Science Foundation, National Institutes of Health, National Oceanic and Atmospheric Administration, and the Environmental Protection Agency, and published in numerous top-tier outlets in the fields of communication, health, and engineering.
Vice President, Ecosystem Expansion, Metro Atlanta Chamber | Vice Chair, Atlanta Esports Alliance
Senior Account Manager Esports, LG Electronics
I spend my time between the cinema, gaming and Esports industries. I'm the founder and President of Women in Exhibition (cinema exhibitors, studios, and support vendor companies) and I am Sr Account manager for Esports and Cinema venue solutions with LG Electronics. All that sexy signage and displays you see everywhere- yeah that’s us! (If you need someone to moderate a panel at your conference contact me, I enjoy moderating) When you work with me.... you will experience the following!! • Achieve maximum sales profitability, growth, and account penetration within the market segment by effectively selling solutions and services. • Personally contact and secure new business accounts/customers. • Secure orders from existing and prospective customers, mainly through a relationship-based approach. • Establish, develop, and maintain business relationships with current customers and prospective customers in the cinema market to generate new business. • Make telephone calls, emails, and in-person visits. • Research sources for developing prospective customers and for information to determine their potential. • Together with other team members, work to develop clear and effective written proposals/quotations for current and prospective customers. When there's a problem -work hard to expedite the resolution of customer problems and complaints. • Coordinate sales effort with marketing, sales management, accounting, logistics, and technical service groups, project manager, marketing, and service team. • Analyze the territory/market’s potential and determines the value of existing and prospective customers value to the organization. • Plan and organize personal sales strategy by maximizing the Return on Time Investment for the market segment. • Keep abreast of market conditions, competitive activities, and trends through reading pertinent literature including social media sites. • Participate in trade shows and conventions (work with the marketing department to determine budget and direction)
Student
I’m a senior at Cannon School, originally from Birmingham, England, now living in North Carolina, and an aspiring journalist and caster for both esports and traditional sports. Over the past few years, I’ve developed my skills in broadcasting, communications, and storytelling while covering events, analyzing games, and engaging with competitive gaming communities. I’ve also spent four years involved in esports competitions and sports events, putting my casting and commentary skills to use. These experiences have helped me build confidence and professionalism on and off the screen, and I’m excited to continue growing in the fast-paced world of sports and esports media. After graduation, I’m interested in pursuing a career in sports or esports media and journalism with an alternative in communications, and I’m excited to continue growing in this fast-paced, dynamic industry.
Director, Fraser Esports
James is the Director of his company, Fraser Esports, the first company in the world to run the esports online BTEC, whilst his company is providing esports education and consultancy around the world. James is also Head of Education at Hundo, a platform that connects students with virtual work experience opportunities and employers in any and all industries. He has been working in esports education for many years and mainstream education for over 20, and as a National Trainer for Pearson, the creator of the first-ever BTEC in esports, and BDM and QM Samurai founder at Queen Mary's College, Basingstoke. James has won multiple awards for his innovation and leadership in education, including the National Award for the BTEC esports qualification, the Ed Tech Innovator Award from the SCFA, and the NASEF Scholastic Fellow. He is also a global speaker, author, mentor, and ambassador for esports and education, collaborating with prestigious organisations such as Microsoft, Fnatic, NASEF, Gameplan, and Yoyotech. James's mission is to link students with the best work experience opportunities and employers, and to prepare them for the ever-changing workforce and provide support to those in education wanting to discover how esports can help all students.
NASEF Scholastic Tournament Administrator
NASEF: James Wood is the Scholastic Tournament Administrator for NASEF, the Network of Academic and Scholastic Esports Federations, where he oversees all elements of competitive NASEF esports titles. He is currently in charge of the NASEF x CIF Esports Initiative where he is working on facilitating the competitive and educational elements involved in the CIF Competitions as well as the NASEF Fall Open Cometitions. James is one of NASEF's Community Leaders, having completed the NASEF Scholastic Fellow and NASEF Scholastic Mentor program. James was also a middle school mathematics teacher and high school math teacher for 10 years. He has ran a gamified classroom with classroom items, experience, guilds and currency, and also has taught a variety of elective courses, including courses on Esports Production and Broadcasting, Video Production, 3D Computer Design, and Introductory 3D Printing. James has written a curriculum focused on CTE elements in esports, as well as a full course on Video Production and Broadcasting as a middle school elective course. James Wood is the founding member and organizer of the Western Region Middle School Esports Conference, a collection of middle school teachers that offer scholastic esports programs to middle schools in the pacific and mountain time zones free of charge. WRMSEC currently has teachers from California, New Mexico, Arizona, Colorado, Montana, and Washington that have been participating in middle school esports conferences. In his (admittedly limited) free time, James enjoys playing board games with his wife and their two children, attending their never ending sporting events, playing MTG with his friends, or occasionally losing horribly in LoL ranked. Lately he has been enjoying Tears of the Kingdom and a family Minecraft server with his wife and children.
Executive Director, Louisiana Scholastic Esports Federation
I am an enthusiastic eSports leader and dedicated educator, (been with East Baton Rouge Parish School System since I graduated High school) I am passionate about guiding students to become the next generation of digital leaders. With a unique blend of competitive gaming and network security, I help create an environment where students not only excel in eSports but also develop critical leadership skills that translate into any field. My journey in eSports has shown me the incredible potential of this space to foster teamwork, strategic thinking, and resilience. I work tirelessly to build programs that nurture these qualities, helping students discover their strengths and grow both personally and professionally. Beyond the gaming arena, I am a steadfast guardian of our digital realms. My experience spans cybersecurity, network infrastructure, and server management. In a world where digital assets are as valuable as physical ones, I take pride in designing robust, secure systems that protect our eSports platforms and educational resources. This dual focus allows me to offer a truly comprehensive experience: eSports Leadership: Coaching, tournament organization, team management Student Development: Leadership workshops, skill-building sessions, mentorship Digital Security: Cybersecurity protocols, network design, server optimization My goal is to create a safe, empowering digital ecosystem where students can pursue their passions, develop their skills, and emerge as confident leaders ready to make their mark in the ever-evolving worlds of technology and competitive gaming. If you're looking to collaborate on initiatives that blend eSports, education, and digital security, or if you're a student eager to level up your skills, let's connect. Together, we can unlock potential and secure the future.
Esports Solution Specialist, CDW-G
As an esports solution specialist, I have the opportunity to bring my passion for education and knowledge of technology to holistically support our partners and schools across the country. Having been a former educator, my desire for improving the education experience, equity, and inclusion has carried over into my career in technology and esports. To quote one of my favorite books on the matter, "Esports serves as an inclusive opportunity to give voice and recognition to students who may not have otherwise chosen a role within the school community." - The Esports Education Playbook In my free time, I am an avid gamer, prop and costume maker, and occasionally make appearances with the 501st to different charities as a StormTrooper. TK42287 reporting for duty! If you are ever interested in learning more about esports in education or just want to nerd out, feel free to message me - I'd love to chat!
Director of Technology, GamesTheWork
I change people through Serious Games. I lead the technical development, design novel AI, create financial models (in-game and in real life), and even design workflows for distributed teams. Why Make Serious Games? We hire scientists to measure our results. Or our clients do so. Or, for our government clients, sometimes the National Institute of Standards and Technology does it for them. Serious Games produce significant immediate change in the players, and have better long term retention But Why Do I Make Them? The Serious Part: I've found a great job where I never stop learning new interesting things. Where experts tutor me on business one day, intelligence analysis the next, and preventative health care the day after. That Games Part: I get to create games. It's hard, but seeing people play them, appreciate them, in the end is awesome.
Community Impact Manager, Ghost Gaming BeatBotics
Immerse yourself in the impactful narrative of Jihan Johnston, a distinguished tech industry professional and educational specialist, proudly affiliated with Delta Sigma Theta Sorority Inc. Her commitment to fostering positive change through gaming and esports is a testament to her visionary leadership. Hailing from Philadelphia, Jihan earned her Bachelor of Arts in Mass Communications from Saint Augustine's University and pursued a Master of Education in Educational Leadership from Concordia University. Driven by a desire to empower adolescents, she pioneers groundbreaking work, leveraging the power of gaming to promote financial and business literacy. Recognized for her expertise, Jihan serves as an advisor member for the Onside Gaming Fund for Women Win and the Warrior GMR foundation. In her role as an educational specialist with the Network of Academic and Scholastic Esports Federation (NASEF), she champions educational opportunities for high school students through esports. As the co-curator of BeatBotics, Jihan's visionary leadership takes center stage, showcasing the transformative impact of digital technology in esports, gaming, metaverse, and AI, particularly within black and brown communities. Her trailblazing spirit and commitment to amplifying the voices of these communities are truly inspiring. Currently pursuing a Ph.D. in informatics, with a focus on the rich culture of black HBCU esports, Jihan stands as the first African American female to embark on such academic research. Her groundbreaking work becomes a beacon of inspiration, paving the way for future generations to embrace their passions and make a lasting impact. Jihan Johnston's exceptional journey and unwavering dedication remind us of our power to uplift communities, break barriers, and inspire positive change. She is a true catalyst for transformation, leaving an indelible mark on the world and inspiring others to embrace their unique paths, guiding them to leave a lasting impact on the world.
Group Vice President, YMCA of Metro Atlanta
Lead with an unmatched energy and positive attitude, building working relationships that maximize potential and facilitate achievement of shared objectives. Demonstrate contagious enthusiasm and a willingness to do “whatever it takes” to surpass benchmarks, coaching employees and volunteers to share the same resolve. Leverage human resources background to establish solid, compliant organizations with strong employee relations. Possess SPHR, MBTI, DDI, & Six Sigma certifications.
Computer Science Teacher & Esports Coach, Hopatcong High School / VP of Content, Garden State Esports
Jim McKowen is a dynamic educator at Hopatcong High School in Hopatcong, NJ, teaching Math, STEAM, and Computer Science courses. During his time in Hopatcong, he has led the development of STEAM programs for grades 6-8 and is currently spearheading comprehensive Computer Science and Esports initiatives at the high school level. As Vice President of Content for Garden State Esports, Jim helps oversee the creation of curricular programs, forges partnerships, and champions opportunities for students in the esports ecosystem, both locally and in conjunction with the NASEF Scholastic Fellows program. Jim's commitment to innovative education is helping to shape the future of esports education, both in and beyond New Jersey.
Leader, Southwest Michigan Esports League
John is a native of the sunset coast of Michigan. He has taught students from Kindergarten through College over his 16 year career in education. Currently, he is employed by Berrien RESA as a Technology & Innovation Consultant serving more than 27,000 students by supporting their educational technology growth and innovative projects. He is also a co-founder and leader of the Southwest Michigan Esports League. He can be found on Twitter at @bcgeek.
Educational Strategist, Palm Beach County
John Shoemaker is an Educational Strategist, Digital Learning Specialist, Futurist, Consultant, and Educational Technology Specialist for the Department of Educational Technology at the School District of Palm Beach County located in West Palm Beach, Florida. He has a passion for pedagogy and technology integration, especially surrounding emerging technology. Having progressed through multiple roles in education over the past 20 years from classroom teacher to district administrator, he has a wide-ranging skillset that aligns to his passions. His background includes expertise in creating, developing, and implementing learning programs, courses, trainings and workshops, and instructional materials to facilitate participants’ further education and learning. For the past 11 years, he has worked with teachers and administrators through professional development training and workshops, coaching, online courses, and one-on-one mentoring. He prides himself on supplying relevant, high quality professional development. He is the eSports Facilitator for the School District of Palm Beach County, and he is in charge of rolling out eSports to any of the schools that are interested in participating. He has been a gamer all his life and has been working on Scholastic eSports for over 4 years now.
Chief Operating Officer, NASEF / USEF
Jorrel holds a BA in Human Development, a Career Technical Education (CTE) Credential, and is the Founder and Principal Consultant of SXNGA LLC. He grew his roots as an instructor for various nonprofits, taught English in South Korea, volunteered as a virtual educator for students in India, designed a statewide STEM enrichment program for expanded learning centers in California, and now leads the global development of education x esports as the Chief Operating Officer for NASEF / USEF while continuing to cultivate esports community leaders through the Scholastic Fellow Program. When not at work, he loves gaming & traveling with the wife, UAV tinkering, 3D printing, multimedia & design, exploring VR/AR, and playing with all things related to the future.
Global Messenger, Special Olympics Illinois
Jose Moreno is an athlete and Global Messenger for Special Olympics Illinois. He lives in Bensenville Illinois and has been participating in Special Olympics since 2009. Jose trains and competes in bowling, Unified Bocce .Jose has a number of gold medal accomplishments both through sports and as an ambassador for Special Olympics Illinois. He has served in a number of athlete leadership roles for Special Olympics Illinois including serving as the Windy City Ducky Derby Ambassador in 2017, Dunkin Cop on a Rooftop ambassador in 2015 and is currently the of the Athlete Input Council for Special Olympics Illinois. Jose is most proud though, of his recent appointment, as the Athlete Liaison with the LETR Statewide Committee. Jose attended training to be a Global Messenger in 2011 and has participated in ongoing leadership and speaking development opportunities through Special Olympics Illinois over the past several years. As a Global Messenger and Athlete Leader, Jose helps to promote the benefits and opportunities that Special Olympics provides. He has spoken to numerous groups such as schools, law enforcement agencies, civic and corporate groups and many more. You will find Jose volunteering at LETR Golf Outings, Plane Pulls, Truck Convoys, Tip a Cop events and other Special Olympics and LETR fundraising events. Jose aspires to be an International Global Messenger and represent athletes in Illinois on the Board of Director for Special Olympics Illinois. He is also one of three athletes to be selected to be a Special Olympics International shoutcaster for Special Olympics Esports program. He is passionate about inclusion and creating awareness for the disability community.
Student
I’m a senior at Cannon School in Concord, North Carolina, and I’ve been part of the Business of Esports program for the past two years. During that time, I’ve helped plan, organize, and run esports events, including tournaments and gaming showcases. The program has taught me valuable skills in event management, marketing, teamwork, and communication, as well as how to create and present professional proposals. These experiences have helped me build the confidence and experience I need as I pursue a future career in business.
Nasef Community Leader | CTE Graphic Design Instructor, Orange Unified School District
I am a 40-something creative educator with over a decade of experience as a graphic design instructor at Villa Park High School. Additionally, I have been serving as the Esports General Manager for the past six years. When I am not teaching, Drawing, managing esports, coordinating esports, or gaming. I enjoy spending time with my lovely wife and being a proud father of two awesome twins.